The fragility of humanity. Statues, a timeless icon of human triumph, being taken over by nature. A reminder of death.
This project was created for the NGV Design Week - Mycocosm Exhibition, representing the University of the Arts London.
I created 3D statues in Blender and used geometry nodes to procedurally generate moss and fungi growth. In the installation, the videos play over the course of 3 hours to make the changes gradual over time, letting viewers walk past it in a less grown state and come back in a more grown state.
This project was very hard for me as it tested my skills and made me spend weeks researching the intricacies of fungi.
3 Months of Development
400+ Blender Geometry Nodes
45 Versions