Memento Vivere

UX / UI
Self-Initiated
Website
Desktop App
Solo Project
Client
3D
Art
Commission
Team
App
Conceptual

The fragility of humanity. Statues, a timeless icon of human triumph, being taken over by nature. A reminder of death.

This project was created for the NGV Design Week - Mycocosm Exhibition, representing the University of the Arts London.

I created 3D statues in Blender and used geometry nodes to procedurally generate moss and fungi growth. In the installation, the videos play over the course of 3 hours to make the changes gradual over time, letting viewers walk past it in a less grown state and come back in a more grown state.

This project was very hard for me as it tested my skills and made me spend weeks researching the intricacies of fungi.

3 Months of Development

400+ Blender Geometry Nodes

45 Versions